﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Artisan : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "slug")]
        private string _slug;
        /// <summary>
        ///
        /// </summary>
        public string Slug
        {
            get { return this._slug; }
        }

        /// <summary>
        ///
        /// </summary>
        [DataMember(Name = "level")]
        private int _level;
        /// <summary>
        ///
        /// </summary>
        public int Level
        {
            get { return this._level; }
        }
        
        /// <summary>
        ///
        /// </summary>
        [DataMember(Name = "stepMax")]
        private int _stepMax;
        /// <summary>
        ///
        /// </summary>
        public int StepMax
        {
            get { return this._stepMax; }
        }

        /// <summary>
        ///
        /// </summary>
        [DataMember(Name = "stepCurrent")]
        private int _stepCurrent;
        /// <summary>
        ///
        /// </summary>
        public int StepCurrent
        {
            get { return this._stepCurrent; }
        }

        /// <summary>
        /// 
        /// </summary>
        public Artisan()
        {
        }
    }
}
